What is product management?

January 11, 2009

I was asked recently to share my thoughts on what the role of a product manager should be (related to B2B intangible services). It’s a complex subject.

Experience Cycle

DDO has a paper on what it calls the Experience Cycle.

In a nutshell, I love the model, and I think it forms the core for what product managers should be focusing on.

  1. connect & attract possible customers
  2. orient them to the possibilities (i.e. product presentation, documentation, demos, trial account)
  3. interact with the product/service, with a good experience as the outcome
  4. extend & retain, develop customer loyalty
  5. help them become an advocate, communicating their satisfaction with other people

They break down Apple at the end of the PDF, which has some of the best managed brands on the planet.

Google Product Development Product

Evelyn Rodriguez posted her notes from a talk about how Google focuses on user-centered design, using small, agile teams (like startups) to develop ideas.

“If you build something users will use, there will be a way to make money.”

“Good quality, by itself, improves usage.”

  1. Build something that is valuable to people.
  2. Monetize it (with separate monetization team)

I think this Google stuff is very complimentary to the Experience Cycle content from DDO.

So my “short answer”, with evidence from two very successful brands I admire, is this:

“The essence of product management is designing, creating, improving, and monetizing customer journeys.”

Great consultant-speak, but what about execution?

For existing product, I think execution =

  • Maintain or improve product quality (& customer experience)
  • Monetization (attract customers, clearly communicate potential benefits of product usage, getting them to buy, keeping them happy & getting them to renew, and hopefully getting them to talk about us in a positive way)

We can change the language, to be less consultant-speak or put it in specific terms for our projects.

  • Assign a small team (2-3 people) to manage the product/project. Don’t make the error of assigning one person solo. A small team helps ensure continuity of knowledge & healthy peer pressure to perform.
  • Their mission: 1) ongoing monetization 2) improving customer experience.
  • How to accomplish the mission is up to them. They should feel free to find customers directly, or to try to sell product through the existing sales force—let them decide how to grow revenues and improve user experience, with assistance from specialists & executives, as requested.

Of course, you have to have good people for it to work, of course, since each project acts as a mini-startup.

What do you think? Chime in!